Our goal is to create synergy between social entrepreneurs, educators and social impact actors working in the field of social innovation to achieve systems level impact. Our values include empowering others, respect and integrity for those we serve, and encouraging collaboration with partners.
Catalyst 2030 is a global movement of social entrepreneurs and social innovators from all sectors who share the common goal of creating innovative, people-centric approaches to attain the Sustainable Development Goals by 2030.
“We feel, therefore we learn” is the catchphrase of Immordino-Yang and Damasio (2007) in the paper which articulates the neuroscientific evidence that emotional processes have a significant effect on learning, attention, memory, decision-making, and social functioning. This means that if we want to teach effectively, we need to engage the emotional thinking of our students. And what activity is most likely to do that? Playing games, of course!
Author: Asha Murphy, Kalaivani Chellappan, Abhilasha Panwar
http://socialchangeinnovators.com/content/a-case-for-game-based-schools-the-why-and-how-of-game-based-learning-as-an-effective-pedagogy-for-21st-century-learners/?f=
Copy Link to Clipboard